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Tattletail online
Tattletail  online












tattletail online

Failure to do so, or going too close, will result in Mama attacking the player in a jumpscare. While completing a set task, the player must avoid Mama by staying quiet when she is near. While the Baby Tattletail is not a threat, it is prone to generating a lot of sound when its 3 needs are not met, alerting Mama Tattletail of their location.

#Tattletail online full

Sometime after the game's full release, two updates were released, one adding multiple endings and the other adding an expansion campaign that takes place after the main game's campaign.ĭuring the expansion there is a mysterious person giving the player notes referencing that they failed to fix their memories.įor the 5 nights leading up to Christmas, the player must tend to their Baby Talking Tattletail toy by feeding it, grooming it, and allowing it to charge, while completing a set of objectives each night. The game was released on Steam on December 28, 2016.

tattletail online

The player must care of their virtual pet toy, Baby Talking Tattletail, while avoiding the pursuit of its recalled predecessor, Mama Tattletail (commonly referred to as "Mama"). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/ is a 2016 horror video game created by Waygetter Electronics (which is actually a placeholder name). 'screenshotupscale' - How many X to upscale screens 'screenshotmode' - Allows screenshots by pressing T 'nohold' - Set required hold time for interactables to be 0f 'toggleroof' - Toggles the roof visibility 'levellist' - Prints the list of available levels 'level' - Load and play a specific level by name 'completelevel' - Complete the current level 'hacker' - Toggle Hacker mode (macro cheat for testing levels) 'buddha' - Toggle Buddha Mode (Can get hit, can never die) Unloading 596 unused Assets to reduce memory usage. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/ Line: 51) Setting up 1 worker threads for Enlighten.

tattletail online

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\System.dll (this message is harmless)ĭesktop: 1366x768 60Hz virtual: 1366x768 at 0,0 Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\ (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\ into Unity Child Domain Loading C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Tattletail\tattletailWindows_Data\Managed\UnityEngine.dll (this message is harmless) Renderer: Intel(R) HD Graphics (ID=0x406) GfxDevice: creating device client threaded=1 Initialize engine version: 5.5.0f3 (38b4efef76f0) but then it says stuff about me using commands. Edit: i found a file in the game files called output_log, here is what it says.














Tattletail  online